Known Issues

Unity XR SDK Known Issues

All Render Pipelines

  • No XR-4 Varjo Controllers: Update Varjo Unity XR SDK to 3.6.0 or newer in your project or, if you cannot do that, open SteamVR tray when running your application.
  • SteamVR Tracker role ‘Held in hand (any)’ does not work with Unity Input System.

High Definition Render Pipeline (HDRP)

  • Some built-in post process effects cause foveation area to be visible.
  • Directional light flare causes foveation area to be visible with HDRI sky.

Universal Render Pipeline (URP)

  • Unity 6.5 and newer has quad view support. (6.5.3f1 or newer for DX12)
  • Unity 6 LTS does not support quad view. Use stereo rendering.
  • Unity 6 depth is upside down.
  • Post processing causes foveation area to be visible.
  • Camera.main.GetStereoProjectionMatrix() returns incorrect matrix.

Built-in Render Pipeline

  • Real time lights cause foveation area to be visible on materials lit by them.
  • Particles cause foveation area to be visible.