Supported features

  Native SDK OpenXR Unity XR SDK Unreal OpenXR OpenVR driver
Supported graphics APIs DX11, DX12, OpenGL DX11, OpenGL DX11 DX11 DX11, DX12, OpenGL, Vulkan
Human-eye resolution Yes Yes Yes Yes No
Eye tracking Yes Yes Yes Yes No
Eye tracking parameters Yes No Yes No No
Eye camera datastream Yes No No No No
Mixed reality (MR) Yes Yes Yes Yes Yes 1)
MR environment reflections Yes No Yes No No
MR post-process shaders Yes (experimental) No No No No
MR datastream Yes No Yes No No
Chroma keying Yes Yes 2) Yes Yes 2) Yes 2)
Varjo Markers Yes Yes Yes Yes No
Depth buffer submission Yes Yes Yes Yes Yes
Velocity buffer submission Yes No No No No
Multi-app support Yes No Yes No No
Support for multiple layers Yes No No No Yes
Occlusion mask Yes Yes Yes Yes Yes
Instanced rendering 3) Yes Yes Yes No Yes
1x2
Foveated rendering Yes Yes Yes Yes No
SLI-compatible Yes No No No Yes

1) Using multi-app
2) Using Varjo Base or multi-app
3) 1x4: Render one quad pass, 2x2: Render two stereo passes, 1x2: Render one stereo pass.