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Unity XR SDK Known Issues
All Render Pipelines
- SteamVR Tracker role ‘Held in hand (any)’ does not work with Unity Input System.
Universal Render Pipeline
- Unity 2022 LTS onwards URP/Unlit masking materials do not work.
- Post processing causes foveation square to be visible.
- Camera.main.GetStereoProjectionMatrix() returns incorrect matrix.
Built-in Render Pipeline
- Real time lights cause foveation square to be visible on materials lit by them.
- Particles cause foveation square to be visible.