Eye tracking with Varjo XR plugin
Note: you are currently viewing documentation for a beta or an older version of Varjo
For general information about eye tracking, see Eye tracking.
Using eye tracking with Varjo XR plugin
To reliably track a user’s eye movements, eye tracking must be calibrated first. Calibration can be requested with the VarjoEyeTracking.RequestGazeCalibration
method.
Once calibration is successfully completed, eye tracking data can be accessed using the Eyes interface of the XR Input Subsystem.
An example of using eye tracking can be found in the Eye tracking sample of the Varjo Unity XR Plugin.