Getting started with Unreal
Note: you are currently viewing documentation for a beta or an older version of Varjo
When you are considering on which Unreal method suits best for you, consider all the pros and cons of different solutions.
| Using Varjo Plugin | Building Varjo Unreal Fork from Sources | Using OpenXR API (BETA) |
|---|---|---|
| Select when you want to use all basic Varjo features and enable Varjo usage in a fast manner. | Select when you want to use all Varjo features and you are familiar or have time to get familiar with the Unreal Engine building. | Select when you have long term plans to move to the OpenXR usage and want to experiment with the current OpenXR features on Varjo headset. |
| Pros - No compilation needed. - All Varjo features, including gaze tracking and depth buffer sending for warp and VST occlusion (XR-1) are working. |
Pros - Additional post process fixes and performance (See Performance and Visual Guidance document subchapter) - All Varjo features, including gaze tracking and depth buffer sending for warp and VST occlusion (XR-1) are working. |
Pros - No compilation needed. |
| Cons - Not all post process effects are working. |
Cons - Compilation of Unreal engine needed. |
Cons - Not all Varjo features working, like gaze and depth buffer sending for better warp and VST occlusion (XR-1). - Not all post process fixes are working. |
| Getting started with Manual Varjo plugin | Getting started with UE fork | Getting started with OpenXR |