Note: you are currently viewing documentation for a beta or an older version of Varjo

In April, we will release a new plugin for Unreal 4.26 that has been completely rebuilt using OpenXR. The plugin will work with the normal binary version of Unreal 4.26, which means that users will not need to rebuild Unreal Engine with Varjo’s forked version.

Support for some Varjo-specific functions such as markers and foveation will not be part of the first release, but will follow soon after.
See Unreal OpenXR roadmap for more information.

Getting started

Choose one of the options on the Getting Started page and follow the steps to start a new project or migrate an existing project for Varjo headsets.

Performance and visual quality

For information about settings and features that are different on Varjo headsets as compared to traditional application development and other VR devices, see the Performance and Visual Quality page.

Unreal examples

If you are unsure of where to start your development project, refer to the Examples page for explanations of our example programs.

Developing without the Varjo headset

On the Developer tools in Varjo Base page you can find information on how to test your build without a Varjo headset.