Unreal OpenXR features
Note: you are currently viewing documentation for a beta or an older version of Varjo
Unreal OpenXR supported features
* = Requires Varjo OpenXR plugin.
Varjo Base 3.5 UE 5.0.0 Varjo OpenXR plugin 1.1.1 |
Varjo Base 3.6 UE 5.0.2 Varjo OpenXR plugin 1.1.1 |
|
---|---|---|
OpenXR support production-ready | Yes | Yes |
Multi pass stereo rendering | Yes | Yes |
Instanced stereo rendering | No | Yes |
Post process effects | No | No |
Occlusion mask | Yes | Yes |
SteamVR controller tracking & inputs | Yes | Yes |
Eye tracking (simple) | Yes | Yes |
Hand tracking | Yes | Yes |
Enabling video pass-through in runtime | No | Yes |
DX11 | Yes | Yes |
DX12 | No | Yes |
Vulkan | No | No |
Depth testing and depth test range | Yes* | Yes* |
Environment depth occlusion | Yes* | Yes* |
Foveated rendering | Yes* | Yes* |
VR view offset | No | No |
Motion Prediction support | No | No |
Varjo Markers | Yes* | Yes* |
Environment cube map | No | No |
Point cloud | No | No |
Meshing | No | No |
Camera streams | No | No |
Camera controls | No | No |
Chroma key control | No | No |
Full eye tracking support | No | No |
VST post-process shaders | No | No |
Multi-app support | No | No |