Getting Started with Unreal

Note: you are currently viewing documentation for a beta or an older version of Varjo

Before you start, make sure that your development setup meets the requirements.

Install Varjo OpenXR plugin for your engine from Unreal Marketplace and either open a project or create a new one. Alternatively, you can download and install the plugin manually for your project.

To get access to all features and performance optimizations, we recommend that you always use the Varjo OpenXR plugin when developing for Varjo headsets. You can also enable OpenXR in Unreal without Varjo-specific features.

Disable the SteamVR plugin if enabled, then restart the project.

Disable instanced stereo rendering and mobile multi-view under Project Settings > Rendering > VR. Restart the project.

Varjo OpenXR plugin is now ready for use. You can find the plugin settings under Project Settings > Plugins > Varjo OpenXR.

Select VR Preview play mode and click Play to see the scene inside the headset.

A good way to get started is by using the Varjo OpenXR example project. It is built on the Unreal VR Template and comes with simple examples for utilizing all supported features.

See Recommended Settings for unsupported rendering features and instructions on how to optimize visual quality and performance.

VR Template

Unreal VR Template is a good starting point for your project.

If you use the VR Template, please remove the VR Spectator from the scene. There is currently a bug in Unreal Engine 4.27 that causes Varjo rendering to break (especially with foveated rendering) if there is a Scene Capture Component in the scene.