Supported features
Note: you are currently viewing documentation for a beta or an older version of Varjo
| Feature | Native SDK | OpenXR | Unity XR SDK | Unreal OpenXR | OpenVR driver |
|---|---|---|---|---|---|
| Graphics APIs | DX11, DX12, OpenGL, Vulkan 5) | DX11, DX12, OpenGL, Vulkan | DX11, DX12 | DX11, DX12, Vulkan | DX11, DX12, OpenGL, Vulkan |
| Quad view | Yes | Yes | Yes | Yes | No |
| Foveated rendering | Yes | Yes | Yes | Yes | No |
| Occlusion mask | Yes | Yes | Yes | Yes | Yes |
| Instanced rendering 4) | Yes | Yes | Yes | Yes | Yes 1x2 |
| Eye tracking | Yes | Yes | Yes | Yes | No |
| Eye tracking analytics | Yes | Yes 9) | Yes | No | No |
| Eye camera datastream | Yes | No | No | No | No |
| Mixed reality (MR) | Yes | Yes | Yes | Yes | Yes 2) |
| MR alpha masks | Yes | Yes | Yes | Yes | No |
| MR camera settings | Yes | Yes 2) | Yes | Yes 2) | Yes 2) |
| MR environment reflections | Yes | No | Yes | No | No |
| MR post-process shaders | Yes 1) | No | No | No | No |
| MR datastream | Yes | No | Yes | No | No |
| Chroma keying | Yes | Yes 2) | Yes | Yes 2) | Yes 2) |
| 3D reconstruction | Yes 1) | No | No | No | No |
| Varjo Markers | Yes | Yes | Yes | Yes | No |
| Varjo controllers 6) | Yes 7) | Yes | Yes | Yes | Yes |
| Headset buttons 8) | Yes | No | Yes | No | No |
| Varjo hand tracking | No | Yes | No | Yes | Yes |
| Ultraleap hand tracking | Yes | Yes | Yes | Yes | Yes |
| Depth buffer submission | Yes | Yes | Yes | Yes | Yes |
| Velocity buffer submission | Yes | No | No | No | No |
| Multi-app support | Yes | No | Yes | No | No |
| Support for multiple layers | Yes | Yes 3) | No | No | Yes 3) |
| Blend control mask layer | Yes | Yes 2) | Yes | Yes 2) | Yes 2) |
| Mirror view | Yes | Yes 2) | Yes 2) | Yes 2) | Yes 2) |
1) Experimental
2) Using Varjo Base or multi-app
3) Less MR flexibility compared to Varjo Native
4) 1x4: Render one quad pass,
2x2: Render two stereo passes,
1x2: Render one stereo pass.
5) Vulkan does not support passing textures back to the client (datastreams and mirror) or mr post-process shaders.
6) Only for XR-4 series.
7) Native SDK can be used with OpenVR to access Varjo Controllers
8) Only for VR-3, XR-3 and Aero
9) Currently in preview extension