Unreal OpenXR features
Note: you are currently viewing documentation for a beta or an older version of Varjo
Unreal OpenXR supported features
* = Requires Varjo OpenXR plugin.
| Varjo Base 3.5 UE 5.0.0 Varjo OpenXR plugin 1.1.1  | 
      Varjo Base 3.6 UE 5.0.2 Varjo OpenXR plugin 1.1.1  | 
    |
|---|---|---|
| OpenXR support production-ready | Yes | Yes | 
| Multi pass stereo rendering | Yes | Yes | 
| Instanced stereo rendering | No | Yes | 
| Post process effects | No | No | 
| Occlusion mask | Yes | Yes | 
| SteamVR controller tracking & inputs | Yes | Yes | 
| Eye tracking (simple) | Yes | Yes | 
| Hand tracking | Yes | Yes | 
| Enabling video pass-through in runtime | No | Yes | 
| DX11 | Yes | Yes | 
| DX12 | No | Yes | 
| Vulkan | No | No | 
| Depth testing and depth test range | Yes* | Yes* | 
| Environment depth occlusion | Yes* | Yes* | 
| Foveated rendering | Yes* | Yes* | 
| VR view offset | No | No | 
| Motion Prediction support | No | No | 
| Varjo Markers | Yes* | Yes* | 
| Environment cube map | No | No | 
| Point cloud | No | No | 
| Meshing | No | No | 
| Camera streams | No | No | 
| Camera controls | No | No | 
| Chroma key control | No | No | 
| Full eye tracking support | No | No | 
| VST post-process shaders | No | No | 
| Multi-app support | No | No |