Varjo Reality Cloud feature support
When developing applications for Varjo Reality Cloud, not all the same features are supported as with desktop applications. Here is a reference list of the features that are supported.
Please note that if some feature is not available in the rendering engine, it is not available for that engine in Varjo Reality Cloud either. For more information on engine-specific feature support, see supported features.
|Unity (native, OpenVR)||Yes|
|Unreal 4 (OpenXR)||Yes|
|Unreal 5 (OpenXR)||Yes|
|Eye tracking parameters||No|
|Eye tracking video and CSV recording||Yes|
|Third party tracking plugins||No|
|Mixed reality environment reflections||No|
|Mixed reality post-process shaders||No|
|Mixed reality datastream||No|
|Mixed reality video depth testing||Yes|
|Depth buffer submission||Yes|
|Velocity buffer submission||No|
|Blend control mask||No|
|Varjo home menu||Yes|
1) All keystrokes are supported except Alt+Tab and Alt+F4. VRED hotkeys are supported.
Varjo Reality Cloud Unity and Unreal Engine developer recommendations
- Since the applications only render to headset, all the user interfaces should be immersive. Buttons or instructions in the 2D monitor window should be avoided as that window is not seen by a cloud user.
- Keyboard or motion controllers are recommended for interaction.
- Applications don’t need a specific quit function. When an application shuts down or crashes, it is restarted automatically.
- Third party plugins and assets may not be compatible with the cloud setup. It is recommended to test them in isolation to see how they behave.
- Multi-user features are not supported.
- When an application is running in the cloud, you can use Varjo Analytics window to see advanced statics for performance debugging.
Varjo Reality Cloud Unity and Unreal Engine project upload specifications
|Maximum size||5 GB|
|Maximum number of projects||No numerical limit, 1 TB total storage|
|Access||Everyone in the organization|